

With invis though it might be good, but haven't tested yet as I'm rerolling yet again due to the corrupted saves. I don't think you can realistically backstab unless you cast invis first, I checked but even on normal mobs are a lot more reactive than in the first and on hard they pretty much turn as you're circling them, even the slow ones. The added effects from high level elemental skills on spells is nice, like the Burn -status that fire spells start causing after the 3rd(?) tick.Mages do have a lot of skills to learn, but luckily(?) there aren't any 5th tier spells, so you can still round your things up.

Still sitting at like 50prot at lvl 7 with my knight so it's pretty solid, but kinda annoying one of the listed bonus doesn't do anything. They still get the prot, I think, but that's it. Yeah the alchemist bonus is pretty good but I didn't feel like it'd be necessary and at least early on it's not, and I'd rather have a 2nd mage, though the amount of skills is pretty annoying and I guess a missile user would have been easier to skillup.Also as a side note, Knight's evasion bonus doesn't work.
